there are patches you can get though so that animals in the wild only attack if you attack or if they are diseased. cuts down on the hack/slash/heal part of the game and then you can focus more on adventuring.
Ooooh. I might want that. Although initially at least, the experience from fighting things might be useful. Exploring, _fun_, m'kay?
makes the game go more quickly.
But is that a _good_ thing?
That's the trouble with a non-linear game...distractions:) really easy to get sidetracked on mini-quests.
And, I'm very easy to distract. This could be entertaining. ;)
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Ooooh. I might want that. Although initially at least, the experience from fighting things might be useful. Exploring, _fun_, m'kay?
makes the game go more quickly.
But is that a _good_ thing?
That's the trouble with a non-linear game...distractions:) really easy to get sidetracked on mini-quests.
And, I'm very easy to distract. This could be entertaining. ;)